To add to my Houdini knowledge and to try and stay loose, I decided to tackle this personal project. The idea was to create a type of previs version of a falling building with a large scale. Below are some progress screen captures and a preview viewport render of how the scene plays out. To […]
A short tutorial detailing how to edit maya to create nParticles whenever you select the Flow along Curve menu option.
This is a tutorial that I recorded to help people with the transition from Maya to Houdini. I explain the basics on getting started from building a scene to the final render with this brief over-view of a workflow in Houdini.
This was some animation that I did for an app released by Appletiser South Africa for a Valentines day campaign. The app allowed you to use your phone to view the characters coming out of the bottle live and in real time. These were rendered straight out of Viewport 2.0 in Maya 2016. Enjoy!
Hi all So here is a link to my first tutorial. It is a tutorial on setting your Maya projects properly and how to tweak them and why they are so important. Enjoy!
Hi all This is a preview of my logo intro for my 2015 reel. I did the smoke in Houdini. The background is a snap shot from my 2014 reel for placement. This is the rendered Result for my 2015 Reel Intro / Outro
Fruit Splashing I did this test to simulate what might have been a cut away in a fruit juice commercial using Realflow. Liquid Melting A test run of liquid melting from one object to another, I rendered it to look like jam maybe or even wine.